Rules of Engagement: ROE

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RoE p6The original Rules of Engagement: RoE was our attempt in 2003 to create our own modern 28mm wargame. We were already getting bored of the simplicity of Warhammer 40K and were looking to do something outside of the world of Warhammer Fantasy, which was then and still is an awesome game. James was fresh off of the experience of getting into Battleground: World War 2, a 28mm WW2 game made by the great guys at Easy Eights (no longer in business). We talked to them about buying their game and molds but ultimately decided to go in another direction. As a freelance marketing consultant/film-videographer I had random periods of inactivity. James had recently been liberated from the toils of plastic cup making and was yet to discover the professional satisfaction that comes from making road signs for the airport. Graphic art sounded so sexy in art school. Oh, well...

We began by working on a D6 based system but were convinced to try D10 by one of our designer buddies, Herman. So with that in mind we began to work out attributes, movement, shooting ranges & modifiers and so on. It was about here that we began to gain an enormous respect for games designers. Kind of like the movie business, even really bad ones require a lot of hard work by talented people.

So fast-forward 6 years and here we are. I recently unearthed a PDF of our last version of the rule-book. I figured, heck we should share thisRoE p19 with our friends on the Hobby Studios. Might be good for a laugh or it might catch on. (snicker) We never really got how vehicles were going to work. There are a lot of things missing, including an index and an accurate Table of Contents. But what matters most is the effort. And the dream.

Now, some of you may be saying, "Hey! There is already a game called Rules of Engagement. What gives?" Well, I'll tell you. That was the name that James proposed in the summer of 2003 and that's the name we went with. The fact that since then another company has come out with a game of the same name makes no difference to us. Sure, they got their fancy copyright, and sure they have a "business plan" and "start-up capital" and their own miniatures. Big deal. We had a dream. A dream that was interrupted by Hobby ADD, James' new job, and that fateful day at Brookhurst Hobbies when I found that cool new game called Flames of War. Turns out, they had designed the game we wanted to play. But the dream to play with 28mm dollies in the modern era is not dead. Just on hold...

Rules of Engagement: ROE truly was the Greatest War-game in the World: Tribute